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Author Topic: 10K Challenge in BOINC projects  (Read 8668 times)

Phoenix

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10K Challenge in BOINC projects
« on: March 26, 2007, 10:57:46 PM »

In the next few days, BURP should become the 25th BOINC project that Phoenix has collected a minimum of 10K points (or whatever you want to call them).  Not many left after that that are serving up WUs to be crunched...SZATKI, maybe Pirates, still working on Seasonal Attribution, ABC, Render Farm, TMRL...hmm, not much else.  (Proteins went past 10k tonight)

Anyways, it was a challenge only to my own self, and not really that big a deal, just wanted to be first to accomplish some small milestone in the team  ;D 

...and it's 25 not 24 because LHC *still* doesn't show up in BOINC stats, although Phoenix has 10149.80 points in it.  So it counts too  ;D

Guess Phoenix is just patting himself on the back here, a little, but next might see if we can get them all up to 25K, and someday, when Phoenix has the resources  ::), all of them up to Bob's standard of 250K  :o
« Last Edit: March 26, 2007, 11:00:03 PM by Phoenix »
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bob_bowen5

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Re: 10K Challenge in BOINC projects
« Reply #1 on: March 27, 2007, 11:30:03 PM »

Nicely done Phoenix!  ;D
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DBall

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Re: 10K Challenge in BOINC projects
« Reply #2 on: March 28, 2007, 06:51:05 AM »

Shameless plug for Docking@Home  :angel:

Docking just started releasing new workunits last night, after spending a few days draining the queue so they could implement a new HR system.

Docking has gone to fixed credit per work unit, based on what a WU in the series takes in their lab. All WUs are currently 49.5 Cobblestones. It takes my Socket 754 Sempron 3100+ about 3 hours and 1 minute to crunch a work unit. A socket A Sempron 2500+ takes about 4 hours and a Celeron 2.3 GHz takes about 5 hours.

The science is similar to Rosetta except Docking does Protein-Ligand folding and also some DC computer science research. The project is in Alpha stage and you need to ask for an invite to join but I know they're looking for more Intel Mac users and I think they are still looking for more Linux users. There are plans to do a Mac PPC client soon.

There is very good communication between the project people and volunteers. Andre is usually in the forums at least a couple of times daily to check for questions or problems and just to keep us informed.. There's also a quarterly newsletter which gives a lot of good info to the users. I started as a Volunteer tester and am now a Volunteer forum moderator, mainly because I would see questions and open my big mouth with long involved answers  :)... I've never actually deleted a post, closed a thread, or banished a user (don't have a button for banishing since I'm a volunteer) and I don't recall anyone else doing that. The thread on Censorship at Predictor is staying open, but it's mostly been updates on what's happening and chatting with each other. I think the most vehement posts about predictor were made by the other volunteer moderator  ;D

Phoenix, I see you and Bob are already attached to Docking. We could see who can get to 100K first. I see we're the number 20 team. Don't you think we should at least be in the top 10  ;D

Happy Crunching,

-- David Ball
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mewbysea

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Re: 10K Challenge in BOINC projects
« Reply #3 on: March 28, 2007, 05:28:34 PM »

Did you hear it?  The quiet "plop" of a challenge glove dropping?..... ;)
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Phoenix

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Re: 10K Challenge in BOINC projects
« Reply #4 on: March 28, 2007, 10:03:31 PM »

Did you hear it?  The quiet "plop" of a challenge glove dropping?..... ;)

Indeed!  But didn't hear any Double Dog Dares in there  ;D
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Phoenix

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Re: 10K Challenge in BOINC projects
« Reply #5 on: March 28, 2007, 10:06:49 PM »

Okay okay.  What the heck.  Docking it is then!  Man the torpedoes!  Open the hatches!  FIRE FIRE FIRE!!  All aboard for the Team-SciFi Docking Extravaganza! 


RACE TO 100K!  :laugh:
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DBall

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Re: 10K Challenge in BOINC projects
« Reply #6 on: April 22, 2007, 02:09:35 AM »

In the next few days, BURP should become the 25th BOINC project that Phoenix has collected a minimum of 10K points (or whatever you want to call them).  Not many left after that that are serving up WUs to be crunched...SZATKI, maybe Pirates, still working on Seasonal Attribution, ABC, Render Farm, TMRL...hmm, not much else.  (Proteins went past 10k tonight)

Anyways, it was a challenge only to my own self, and not really that big a deal, just wanted to be first to accomplish some small milestone in the team  ;D 

...and it's 25 not 24 because LHC *still* doesn't show up in BOINC stats, although Phoenix has 10149.80 points in it.  So it counts too  ;D

I'm not even IN 25 projects  :(

Fortunately, I do have 16,812.82 points in LHC  :angel:

-- David (innerscent look)
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pmondo

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Re: 10K Challenge in BOINC projects
« Reply #7 on: April 22, 2007, 07:01:49 AM »

i am on it started 3 new projects
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mewbysea

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Re: 10K Challenge in BOINC projects
« Reply #8 on: April 23, 2007, 06:38:33 PM »

Count me in for a few short runs -- added QMC while Docking gets things sorted out...

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DBall

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Re: 10K Challenge in BOINC projects
« Reply #9 on: April 24, 2007, 12:27:15 AM »

i am on it started 3 new projects

I've been noticing you in Malariacontrol. We're in 4th and 5th position by RAC  (6th and 7th by total credit) on the team page and it flips between us just about every time I look at it.  ;D

Of course, the one, two, and three positions are owned by Greg, The Mosquito who shall not be named, and Phoenix.

@Everybody

Malariacontrol really wants their Workunits done fast. I've been looking at the deadline and the new BOINC work fetch algorithm and I'm pretty sure that they're calculating the deadlines to force the machine into EDF and do their work first. It's even smart enough to switch the deadlines partway through a batch of WUs downloaded at the same time so that the later part of the batch is due right after the second time you are scheduled to communicate in your preferences, therefore keeping it in EDF until it finishes their work.

I've noticed that their WUs seem to either return 400 bytes, 600 bytes, or about 150KB. I wonder if this and the EDF behavior is because I checked the box in my preferences to run test versions of the software.

-- David
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Gone

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Re: 10K Challenge in BOINC projects
« Reply #10 on: April 24, 2007, 12:02:49 PM »

I've been looking at the deadline and the new BOINC work fetch algorithm and I'm pretty sure that they're calculating the deadlines to force the machine into EDF and do their work first.

Yikes, that's not playing nice!  People who run multiple projects probably won't like this...  I wouldn't..
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mewbysea

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Re: 10K Challenge in BOINC projects
« Reply #11 on: April 24, 2007, 06:41:41 PM »



@Everybody

Malariacontrol really wants their Workunits done fast. I've been looking at the deadline and the new BOINC work fetch algorithm and I'm pretty sure that they're calculating the deadlines to force the machine into EDF and do their work first. It's even smart enough to switch the deadlines partway through a batch of WUs downloaded at the same time so that the later part of the batch is due right after the second time you are scheduled to communicate in your preferences, therefore keeping it in EDF until it finishes their work.

I've noticed that their WUs seem to either return 400 bytes, 600 bytes, or about 150KB. I wonder if this and the EDF behavior is because I checked the box in my preferences to run test versions of the software.

-- David


I knew they were sort turn around times, but I thought it was a week, now it looks like its down to 3 days.   

I haven't noticed the return sizes -- never actuallly caught BOINC "in the act" of returning them -- but it wouldn't surprise me that the differences are due to being a "tester". 

 
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dag

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Re: 10K Challenge in BOINC projects
« Reply #12 on: April 25, 2007, 10:01:17 AM »

Yikes, that's not playing nice!  People who run multiple projects probably won't like this...  I wouldn't..
I depend on short-term and long-term debts to balance these needs.   To rehash for those who haven't run across this explanation before, the manager keeps track of two different debt loads for each project on a machine, short and long -term debt.  Each debt also takes into account the amount of resources each project is assigned.  Short term debt (usually) determines which project the machine should crunch next.  If a project has a WU with a close due date, it could get crunched first even if it's debt wouldn't otherwise allow it.  Long term debt determines which project should be downloaded next.

If MC dinks with the due date , it still incurrs a long-term debt and so will not be downloaded again soon.  What MC has essentially said is, you must crunch me today instead of waiting until tomorrow.  And the boinc manager says OK, but we're not going to dowload you again until after you would have been normally crunched.

BTW, Tanpaku does the same thing, big time.
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DBall

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Re: 10K Challenge in BOINC projects
« Reply #13 on: April 25, 2007, 11:08:17 AM »

FYI, I just checked after downloading a bunch of MalariaControl WU and it's the WU running with the test version of the MC program that have the really short deadlines. I can see them needing the feedback quickly before releasing the next version. MC has about 80% share on that machine anyway, so it's not a big deal, except I'm on dial-up and that machine is rarely online. I'm having to note the deadlines and make sure to get that machine online again after it's crunched them and before the deadline.

If you go to that machines host page, the WU at the top are normal WU and are due 29 Apr 2007, but partway down the page it switches to WU that were issued at "25 Apr 2007 16:24:34 UTC" and are due "26 Apr 2007 17:24:34 UTC". My BOINC general preferences have "Connect to network about every: 2 days". That's a 25 hour deadline on a machine that is supposed to contact the server every 48 hours.  :o

-- David
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dag

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Re: 10K Challenge in BOINC projects
« Reply #14 on: April 25, 2007, 01:01:38 PM »

...My BOINC general preferences have "Connect to network about every: 2 days". That's a 25 hour deadline on a machine that is supposed to contact the server every 48 hours.  :o

-- David

That's STUPID.  It wouldn't take much work to put that in the code.  Have you reported it on the BB?
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